Invisible Stalker by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Invisible Stalker

Members:



5e

         
   TN   
         

D&D 5 facts

 

D&D 5 sources

 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

         
   TN   
         

Pathfinder facts

  • CR: 7
  • XP: 3,200
  • Size: Medium
  • Type: Outsider
  • Tags: air, elemental, extraplanar
  • Initiative: +8
  • Senses: darkvision 60 ft.
  • AC: 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
  • HP: 80 (7d10+42)
  • Saves: Fort +11, Ref +11, Will +4
  • Speed: 30 ft., fly 30 (perfect)
  • Melee: 2 slams +12 (2d6+4)
  • Abilities: Str 18, Dex 19, Con 22, Int 14, Wis 15, Cha 11
  • Attacks: Base Atk +7; CMB +11; CMD25
  • Feats: Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Focus (slam)
  • Skills: Acrobatics +14, Bluff +10, Fly +22, Knowledge (planes) +12, Perception +12, Sense Motive +12, Stealth +14, Survival +12
  • Languages: Auran, Common
  • Organization: solitary
  • Treasure: standard
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Elemental
  • Tags: Air, Extraplanar
  • Size: Large
  • CR: 7
 

D&D 3.5 sources

 

d20 Modern facts

  • Size: Large
  • Type: Elemental (air)
  • CR: 7
  • HD: 8d8+16
  • HP: 52
  • Massive Damage Threshold: —
  • Initiative: +8
  • Speed: 30 ft., fly 30 ft. (perfect)
  • Defense: 17, touch 13, flat-footed 13 (-1 size, +4 Dex, +4 natural)
  • BAB: +6
  • Grapple: +14
  • Attack: +10 melee (1d8+6, slam)
  • Full Attack: +10/_+5 melee (1d8+6, slam), or +9 ranged
  • Fighting Space: 10 ft. by 10 ft.
  • Reach: 10 ft.
  • Special Qualities: elemental, natural invisibility, improved tracking, darkvision 60 ft.
  • Alignment: same as master
  • Saves: Fort +4, Ref +10, Will +4
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11
 

d20 Modern sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11
  • AC: 17 (-1 size, +4 Dex, +4 natural)
  • Advancement: 9-12 HD (Large); 13-24 HD (Huge)
  • Attacks: Slam +10/+5
  • CR: 7
  • Damage: Slam 2d6+6
  • HD: 8d8+16 (52)
  • Initiative: +8 (+4 Dex, +4 Improved Initiative)
  • Organization: Solitary
  • Qualities: Elemental, natural invisibility, improvedtracking
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +4, Ref +10, Will +4
  • Size: Large
  • Skills: Listen +11, Move Silently +15, Search +11, Spot +13
  • Speed: 30 ft., fly 30 ft. (perfect)
  • Tag: Air
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Elemental
 
 



1e

 

BLUEHOLME sources

 



0e

    N    

S&W facts

  • AC: [16]
  • Attacks: bite (4d4)
  • HD: 8
  • HDE: 9
  • Move: 4
  • Special: Invisible, flight
  • XP: 1100
 
 

OD&D facts

  • AC: 3
  • Move: 12
  • HD: 8
  • Chance in Lair: Nil
  • Treasure: Nil
 

OD&D sources